WARDOGS armor and ammo: protection levels, helmets and AP vs HP rounds explained
Which armor level is worth it in WARDOGS, how much damage levels 1 to 4 block, what helmets do against suppression and when AP or HP rounds make sense.
Read article ↗Know the battlefield. Plan your next move. Tactics, practical guides and updates from the Fieldkit editorial team.
16 articles
Which armor level is worth it in WARDOGS, how much damage levels 1 to 4 block, what helmets do against suppression and when AP or HP rounds make sense.
Read article ↗How to play Medic in WARDOGS: revive tools compared, Medical Bag vs Defibrillator, Season 2 unlocks and a budget medic loadout.
Read article ↗What tanks cost in WARDOGS, which Driver level unlocks them, what each tank is for and how infantry counter them with the MAAWS, RPG and mines.
Read article ↗How WARDOGS roles work, which actions give XP to which track and which unlocks matter. With Season 2 values and an FAQ for every role.
Read article ↗Rain is picked at random on map change and lasts the whole match. What it does to visibility, sound, fire and vehicles, and what is known about night and fog.
Read article ↗WARDOGS has one core mode but several server types. What the Control Zone and Hot Zone are, how to find infantry servers and what Limited Mode is meant to bring.
Read article ↗Since Season 2, official servers kick players with sustained high ping, and since 21 October the cap is 175. How to check your ping and find suitable servers.
Read article ↗Since 21 October, Bulkhead has lowered the maximum server ping to 175 to keep cheaters from other regions out. A real region lock is in the works, with no date.
Read article ↗The Lonestar bonus ended after a day, Driver XP was slowed and exploiters banned. Instead of a reset, Bulkhead wants to bring Season 3 forward. No date yet.
Read article ↗Level 20 needs less than half the XP in Season 2, many unlocks moved and logistics paid streak bonuses. What the patch notes and later corrections say.
Read article ↗Less damage for big calibres, weaker armor, stronger suppression, riskier parachutes and pricier buildables: the Season 2 balance changes in practice.
Read article ↗Season 2 launched on 15 October with Update 0.2.0: four weapons, the Molotov, four vehicles, three buildables, rain, team-switch limits and ping limits.
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