Find your role.
Plan your profit.
Revive, scout, supply or fight: compare concrete planning scenarios and adapt them to your play style.
| Role | Risk¹ | Purchase* | Income* | Balance* | Plan |
|---|---|---|---|---|---|
| Medic | Medium | $1,950 | $8,100 | $6,150 | Adjust ↗ |
| Infantry | High | $2,320 | $3,600 | $1,280 | Adjust ↗ |
| Logistics | Medium | Unverified | Unverified | Unverified | Adjust ↗ |
| Builder | Low | $9,900 | Unverified | Unverified | Adjust ↗ |
| Recon | Medium | $75 | $3,500 | $3,425 | Adjust ↗ |
| Pilot | High | Unverified | $3,000 | Unverified | Adjust ↗ |
| Mortar | Medium | Unverified | Unverified | Unverified | Adjust ↗ |
* Planning with sourced values and partial purchases. ¹ Editorial assessment, not a measured loss rate.
Medic
Get your team back into the fight.
COMBAT / PRESSUREInfantry
Control the fight and your budget.
SUPPLY / TRANSPORTLogistics
Keep the supplies moving.
ENGINEERING / BUILDBuilder
Build the foundation for victory.
RECON / VISIONRecon
Give your team the crucial information.
TRANSPORT / AIRPilot
Bring reinforcements where they matter.
FIRE SUPPORT / RANGEMortar
Support your squad from a distance.
Which role earns the most?
A fixed answer would be misleading without comparable measurements. Your successful actions, full purchase and lost equipment are what matter. The table makes that calculation visible. An expensive role can work well; an inexpensive role can still lose money through frequent losses.
Start with a scenario you can realistically repeat. Open the relevant guide, record actual rewards and adjust your plan afterwards.
I need a starter plan ↗