WARDOGS money guide: Three playstyles with MAAWS, Verba and AT mines
Three mobile WARDOGS playstyles for money and XP: a buggy crew with MAAWS, a Verba position on the tower and a mine layer in the AH-6. Shopping lists, routine and our tips.
Updated:
Money and XP in WARDOGS are not limited to the hotzone or the logistics route. Vehicles, helicopters and supply convoys are expensive losses for the other team, and that can become a playstyle of its own. We present three mobile approaches: a buggy crew armed with MAAWS, a Verba position on an industrial tower and a mine layer who blocks chokepoints from an AH-6. For each style you get the requirements, a shopping list, the routine and our tips.
All three cost real money and depend on unlocks. Rewards, prices and unlock levels change with updates, so check the current values in game before you buy.
Check requirements and budget first
Every one of these styles depends on a weapon that reliably destroys vehicles or helicopters. The MAAWS is our first choice, but it sits high in the Engineer track and is the biggest hurdle for casual players. The RPG-7 is the cheaper alternative with less effect. The 9K333 Verba covers helicopters, and AT mines close roads.
- MAAWS or RPG-7: check your Engineer level and the current price.
- Dune Buggy: needs an unlocked Driver level and a driver who buys it.
- AH-6: only worthwhile if you can land reliably; a crash consumes the budget of the whole deployment.
- Reserve: keep money for a second attempt. Lost vehicles and spent rockets are normal in these styles.
Use the Loadout Builder to assemble each style's shopping list in advance and see what remains in the bank after buying.
1. Buggy crew with MAAWS: Hunt vehicles as a trio
This style works best with three players: one driver, two gunners. You drive along enemy supply routes, wait on ridges and roads for convoys and tanks, and attack on the move. The buggy offers no cover at all, only speed.
Our shopping list for the crew:
- Everyone: the largest backpack available and the best armour you can afford. You are sitting in the open and will be shot at.
- MAAWS for the gunners, with backpacks full of rockets. If only one player has the launcher unlocked, they fill ammo crates at spawn and hand them to the others.
- A firearm for each person. Enemies dismount to fight you; the free assault rifle is enough if you want to save money.
- At least one Wrench and one Fuel Can for the crew.
- The driver buys the Dune Buggy and you set off.
Our tips from practice:
- A backpack with an extra weapon slot holds a Verba. As soon as you intercept players leaving spawn, attack helicopters will follow. Being able to switch from the buggy to air targets keeps you in the fight. Full transport helicopters do not expect fire from the direction of their own spawn either.
- The driver rarely shoots. They can get out, place AT mines and will remember where they are later.
- The buggy circles an armoured vehicle faster than its turret can follow. Loop it and hit the rear armour.
- Every steering input shifts the gunner's aim. Keep the vehicle straight while a shot is being taken.
- Do not shoot a Ural in the rear when pallets are loaded on the back. The cargo absorbs a lot of damage. Overtake, take the side or the front and hit the engine bay.
- The launcher takes time to raise. Have it ready before every ridge and along known routes.
2. Verba position on the tower: Anti-air from the smokestack
Everyone knows the tall industrial towers as sniper positions by now. With a Verba, they become an anti-air position that threatens helicopters across the map. Expect a budget in the region of 20,000 for the helicopter, equipment and the first resupply, and you need to be able to fly and land reliably.
Our shopping list:
- The best helmet you can afford. Medium armour is enough. You will regularly be hit in the head and need to survive one hit so you can go prone and heal.
- 9K333 Verba on your back, Binoculars, a few medical items and one Smoke Grenade.
- An AH-6 for landing on the tower.
Land, ready the Verba and engage. Our tips:
- The best time is the start of the match: there are no spawn vehicles yet and everyone flies in. The position stays useful later, but helicopter pressure is highest at the beginning.
- Verba: lock on, wait for the flares to deploy, then fire about half a second later.
- Crouching in the centre of the tallest tower keeps you almost out of reach of snipers. We recommend the middle tower next to the large warehouse.
- Get into the helicopter briefly every minute or two. Otherwise vehicle decay sets in, the inventory becomes inaccessible from outside and every follow-up shot is delayed.
- Land with the cockpit glass facing your own spawn. That protects you on departure. If a sniper is on a neighbouring tower, you can also park the glass sideways and shoot through it while leaning.
- Pop smoke before leaving, let it spread, then board. The longer the match runs, the more players have armour-piercing ammunition and heavy machine guns; a waiting helicopter is an easy target.
- The position works well as a pair. More players get in each other's way and die to back blast.
- Do not stand near the edge. Anyone who falls there tumbles off and cannot be revived.
- When your rockets are gone, switch to the Binoculars and mark targets, or fly back and resupply.
- If armed helicopters come to clear you off the tower, bring a MAAWS on the next trip. From that height you hit them surprisingly well.
- Mortars take priority. Anyone observing you from below will eventually dial in your position. Mark mortar positions and report them to your team and artillery.
3. Mine layer in the AH-6: Block the chokepoints
The third style is a solo approach that requires patience. You fly a helicopter full of AT mines to chokepoints on enemy supply routes, place a few mines, relocate and repeat. Vehicles destroyed by your mines earn money and, above all, Engineer XP.
Our shopping list:
- The largest backpack you own.
- MAAWS with at least two spare rockets for spawn vehicles that drive right past you.
- Around three Adrenaline Pens if unlocked. With this load you move very slowly, and even the walk from the vendor to the helipad drags on.
- At least Level 1 armour and helmet. They cost little and save you during tight extractions when you are sitting vulnerable in the helicopter.
- A cheap weapon with high damage, such as the Deagle (one slot, small magazines) or a shotgun with loose slugs. Enemies dismount and come looking for you.
- An AH-6 filled with AT mines and a spare Verba.
If teammates want to ride the skids on the way in, that can earn money. Expect someone to reach into your inventory, though. Check the map for chokepoints before you take off. After a few rounds you will know the good spots, but the destination and approach should be settled before departure.
Our tips:
- The closer you are to the enemy spawn or the area of operations, the more likely your mines get hit. Avoid the middle of the map, where there are too many alternative paths.
- Spawn vehicles and tanks need two mines. One is enough for everything else.
- Listen for artillery shots and watch the kill feed. When a gun appears, land behind it and put two MAAWS rockets into its rear.
- Do not cluster mines. Anyone who hits one searches the area afterwards. Place two, fly off, place the next two further down the road.
- Sharp bends are ideal: less reaction time for the driver.
- After a hit, drivers take alternative routes or leave the road. Mines beside the road and tank traps in bushes catch exactly those manoeuvres.
- Mines inside the zone pay out more when they hit.
- Cracks in the asphalt, debris and road markings hide mines noticeably well.
- This style earns less money than the zone, but the Engineer XP comes through in full. If unlocks matter more to you than your balance, that is a strong argument.
Our assessment: Which style suits you?
- You are three players and at least one has the MAAWS unlocked: buggy crew. The most dynamic option, with ongoing vehicle and rocket costs.
- You fly reliably, have the budget and want to make an impact early in the match alone or as a pair: tower position. Good returns against helicopters, but a parked helicopter is your weak point.
- You play solo, have patience and want Engineer XP: mine layer. Lower income, but more predictable and without fixed coordination.
Before every attempt, the same checklist applies to all three styles:
- Check unlocks and current prices in game.
- Assemble the shopping list in the Loadout Builder and set your reserve.
- Settle the escape route and resupply point before setting off.
- After the first loss, decide whether to change route, position or style.
Use the Money Calculator to compare observed income with the cost of an attempt. Our gameplay tips guide covers handling helicopters, and the Driver XP guide helps the driver in the buggy.
More from Fieldkit
WARDOGS AA Tower Build: Tutorial with Video-Referenced Images