FIELDKIT / EQUIPMENT DATABASE
Explore the armory.
Weapons, attachments and field equipment. Compare catalog prices and inspect the documented details for every item.
564 items
Page 9 / 16
Muzzle / suppressor
Hexagon Brake
$350

Ammunition / pack
High Capacity Battery
$300

Sight / optic
Holographic Sight
$620

Other attachments
HOMEMADE 50RD DRUM MAG
Unverified
Original image unavailable
Other catalogue entries
HORA - Irina Rimes & Jerry Heil
$100

Vehicle / emplacement
Humvee
$3,000

Vehicle / emplacement
Humvee [M249]
$3,750

Vehicle / emplacement
Humvee [Minigun]
$4,500

Foregrip / bipod
Hybrid Grip Pod
$1,500

Muzzle / suppressor
Improved Cylinder Choke
$540

Throwables
Improvised Explosive Device
Unverified

Throwables
Improvised Explosive Device
$300

Medical
Individual First Aid Kit
$800

Other catalogue entries
Infrared Range Finder
$1,200
Original image unavailable
Other containers
Intermediate Vehicle Storage
Unverified

Other catalogue entries
IR Goggles
Unverified

Primary weapon
Judge
$250

Empty magazines
Judge Magazine
Unverified

Pistol grip
KGB MG47 Grip
Unverified

Primary weapon
KH-2002
$0

Barrel
KH2002 Barrel
Unverified

Sight / optic
Kobra Reflex
$520

Vehicle / emplacement
Kodiak
$2,500

Vehicle / emplacement
Kodiak [M249]
$3,750

Vehicle / emplacement
Kodiak [Pickup]
$3,000

Vehicle / emplacement
L2A6
$14,000

Vehicle / emplacement
L81 Mortar
Unverified

Supplies
Large Armored Crate
$800

Supplies
Large Crate
$300

Equipment
Large Hammer
$2,400

Tactical vest
Large Tac Vest
$400
Original image unavailable
Other containers
Large Vehicle Storage
Unverified
Original image unavailable
Empty magazines
Launcher_04 Standard Mag
Unverified

Armour
Level 1 Armor
$400

Helmet
Level 1 Helmet
$200

Armour
Level 2 Armor
$1,000
Catalog snapshot: 17 September 2026. Prices exclude unlocks. Missing values are unknown, never free. Original images are shown where available.
Rewards, values and data limitations
Action rewards
Base values outside zones with 60+ players. Bonuses and repeats are excluded. Missing values are unknown, not free.
| Action | Base reward | Condition |
|---|---|---|
| Normal infantry kills | $300 | No headshot, distance, streak, repetition, crew or revive modifier. Shooter and target each contribute 50%. |
| Defibrillator revives | $600 | Defibrillator only, first revive of the patient; patient zone applies. Normal revives: $400 base. |
| Mark enemy (base) | $100 | Direct mark, no kill-assist payment. No zone-specific amount is confirmed here. |
| Drop off ground passengers | $500 | Base per ground passenger. Air transport has a different base ($150). Zone/follow-up bonuses are not applied as a flat amount. |
| Building actions (custom value) | Unverified | No universal amount is verified. Specify the building action and your own observed reward. |
| Supply actions (custom value) | Unverified | Events and goods values vary; no reliable flat amount is provided. |
| Normal revives | $400 | First normal revive of the patient, without a defibrillator. Patient zone applies. |
| Drop off air passengers | $150 | Base per air passenger outside zones. No flat zone or follow-up bonuses are applied. |
| Artillery kills (custom value) | Unverified | Distance and target zone affect payment. No general fixed amount is provided. |