FIELDKIT / EQUIPMENT DATABASE
Backpack
Weapons, attachments and field equipment. Compare catalog prices and inspect the documented details for every item.
10 items
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Backpack
Arsenal Backpack + 2 Slings
$5,000

Backpack
Assault Backpack
$1,200

Backpack
Field Backpack
$650

Backpack
Gunner Backpack + Sling
$3,500

Backpack
Halftrack Backpack
$15,000

Backpack
Medium Backpack + Sling
$1,400

Backpack
Operator Backpack
$800

Backpack
Pouch
$0

Backpack
Ruck Backpack
$2,400

Backpack
Scout Backpack
$350
Catalog snapshot: 17 September 2026. Prices exclude unlocks. Missing values are unknown, never free. Original images are shown where available.
Rewards, values and data limitations
Action rewards
Base values outside zones with 60+ players. Bonuses and repeats are excluded. Missing values are unknown, not free.
| Action | Base reward | Condition |
|---|---|---|
| Normal infantry kills | $300 | No headshot, distance, streak, repetition, crew or revive modifier. Shooter and target each contribute 50%. |
| Defibrillator revives | $600 | Defibrillator only, first revive of the patient; patient zone applies. Normal revives: $400 base. |
| Mark enemy (base) | $100 | Direct mark, no kill-assist payment. No zone-specific amount is confirmed here. |
| Drop off ground passengers | $500 | Base per ground passenger. Air transport has a different base ($150). Zone/follow-up bonuses are not applied as a flat amount. |
| Building actions (custom value) | Unverified | No universal amount is verified. Specify the building action and your own observed reward. |
| Supply actions (custom value) | Unverified | Events and goods values vary; no reliable flat amount is provided. |
| Normal revives | $400 | First normal revive of the patient, without a defibrillator. Patient zone applies. |
| Drop off air passengers | $150 | Base per air passenger outside zones. No flat zone or follow-up bonuses are applied. |
| Artillery kills (custom value) | Unverified | Distance and target zone affect payment. No general fixed amount is provided. |