AMR 50
Community catalogue price per item. Check unlocks, availability and compatibility in-game.
Per item or stated pack. Unlock costs and additional equipment are separate.
Developer source · Season 2 – Update 0.2.0, 15 Oct 2026
Open loadout builder ↗Item specifications
- Caliber
- .50 Cal
- Weight
- 12.5 kg
- Fire rate
- 41.5 RPM
- Muzzle velocity
- 900 m/s
- Effective range
- 2000 m
- Accuracy
- 0.11 MOA
- Unlock track
- Recon
- Unlock level
- 35
- Unlock cost
- $200,000
- Inventory size
- 6 × 2
- Fire modes
- Semi
Imported catalog snapshot: 23 October 2026 (Season 2). These values are not independently measured in-game and can change with updates. Missing statistics are not zero.
Equipment & use
- Catalog equipment slots
- Primary, Secondary
- Catalog aim time
- 0.68 s
- Maximum zeroing
- 300 m
- Catalog ammunition
- .50Cal / 5, .50Cal Standard (FMJ) (T) / 5, .50 Cal AP / 5, .50 Cal AP (T) / 5, .50 Cal HP / 5, .50 Cal HP (T) / 5
- Catalog magazines
- AMR 50 10 RND Magazine, AMR 50 5 RND Magazine
Supplement checked on 2026-11-01. Community extraction L516586 (Season 2); no independent in-game measurement.
What does a AMR 50 starter kit cost?
Catalog estimate for the weapon, 4 magazines and enough of the cheapest listed round packs to fill them. Attachments, armor and medical items are not included.
| Item | Quantity | Unit price | Subtotal |
|---|---|---|---|
| AMR 50 | 1 | $14,800 | $14,800 |
| AMR 50 5 RND Magazine | 4 | $15 | $60 |
| Partial total (excluding ammunition) | $14,860 | ||
| One-time unlock (level 35) | $200,000 | ||
Every rebuy after losing the kit costs the starter total again; the unlock is paid once. Adjust magazine count and ammunition in the loadout builder.
Plan the full loadout ↗Catalog compatibility
Listed weapon or attachment connections. Slot availability and combinations can depend on other installed parts.
Explore this category
AT4
Known information
- Fire rate
- 100 RPM
- Muzzle velocity
- 290 m/s
- Effective range
- 300 m
- Fire modes
- Semi
Equipment & use
The source classifies this record as internal. Regular in-game availability is not confirmed.
No documented purchase price. This entry confirms neither a free unlock nor shop availability; a WIP status is not established either.
Supplement checked on 2026-11-01. Community extraction L516586 (Season 2); no independent in-game measurement.
G60
Known information
Equipment & use
The source classifies this record as internal. Regular in-game availability is not confirmed.
No documented purchase price. This entry confirms neither a free unlock nor shop availability; a WIP status is not established either.
Supplement checked on 2026-11-01. Community extraction L516586 (Season 2); no independent in-game measurement.
M12G
Known information
- Fire rate
- 120 RPM
- Muzzle velocity
- 480 m/s
- Effective range
- 70 m
- Accuracy
- 1.5 MOA
- Fire modes
- Semi
Equipment & use
The source classifies this record as internal. Regular in-game availability is not confirmed.
No documented purchase price. This entry confirms neither a free unlock nor shop availability; a WIP status is not established either.
Supplement checked on 2026-11-01. Community extraction L516586 (Season 2); no independent in-game measurement.
Browning MG
Known information
- Fire rate
- 500 RPM
- Muzzle velocity
- 715 m/s
- Fire modes
- Auto
Equipment & use
The source classifies this record as internal. Regular in-game availability is not confirmed.
No documented purchase price. This entry confirms neither a free unlock nor shop availability; a WIP status is not established either.
- Maximum zeroing
- 1000 m
Supplement checked on 2026-11-01. Community extraction L516586 (Season 2); no independent in-game measurement.
Find your next advantage
Plan repeat purchases of AMR 50
Our calculation covers this catalog item or its stated pack only. Other equipment and consumables must be budgeted separately.
| Total purchases | Purchase budget | Including one-time weapon unlock |
|---|---|---|
| 1 | $14,800 | $214,800 |
| 3 | $44,400 | $244,400 |
| 5 | $74,000 | $274,000 |
Three purchases mean one initial purchase and two replacements. We assume no income, refunds or recovered equipment. If you already own the weapon unlock, use the purchase-budget column. Separate attachment unlocks are not included.
Choose a reserve before upgrading
Compare the three-purchase budget with your available cash before adding optional equipment. An upgrade costing $500 per kit adds $1,500 over three purchases. Keeping that amount as reserve is an alternative; a higher purchase price alone does not establish better combat performance.
Check the current shop price and required unlocks in-game. These are Fieldkit calculations from catalog data, not measured match outcomes. Adjust the complete loadout and expected income in the planners.
Plan equipment ↗ Include income and reserve ↗